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{YEL!} Statewide Chess Tournament

April 27 @ 8:30 am - 3:00 pm

- $45
2019 Team Champions | Meadow Ridge with Coach Igor Rybakov

{YEL!} MN STATEWIDE CHAMPIONSHIP

Final Results | 4/27/19

TEAM RESULTS

Plc Code Name (Players:Top 4 used) Score Solk Cum CumOp Med
               
1 MdwRdg Meadow Ridge, Plymouth (12) 20.0 78.5 67.5 277.0 52.0
    Cheng, Tony (6.0,967)          
    Sun, Ethan (6.0,404)          
    Soria, Advay (4.0,693)          
    Wei, Merrick (4.0,876)          
2 EglRdg Eagle Ridge Academy (5) 18.0 90.5 69.0 338.5 61.0
    Kannan, Aarti (5.0,924)          
    Sudhakar, Joshini Gandhi (4.5,1102)          
    Dasari, Tanish (4.5,802)          
    Venkatakrishnan, Arjun (4.0,1019)          
    Kannan, Aditi (4.0,778)          
3 Athnm Athnm (4) 15.0 83.0 55.5 308.5 53.0
    Salil, Aarav (4.0,948)          
    Pothula, Anvith (4.0,832)          
    Kondadadi, Rishik (3.5,433)          
    Kotturi, Nivrit (3.5,613)          
4 KmLn Kimberly Lane, Plymouth (5) 12.0 77.5 45.5 263.0 50.5
    Thakker, Aadi (4.0,nnnn)          
    Gajendhar , Rohan (3.0,566)          
    Thakker, Aarav (2.5,nnnn)          
    Liddle, Elliot (2.5,600)          
    Neelimandhu, Sahil (2.5,438)          
5 HrtBsh HrtBsh (2) 10.0 44.0 35.0 158.0 29.0
    Thurairajalingam, Aakash (5.0,871)          
    Thurairajalingam, Ashwin (5.0,524)          
6 ScenH Scenic Heights, Minnetonka (5) 9.5 65.5 30.0 214.0 45.0
7 NuFrnt Nuevas Fronteras (4) 9.5 62.0 33.5 205.5 40.5
8 Home Home School (2) 8.5 44.0 32.5 163.0 29.5
9 BassWd Basswood, Maple Grove (3) 8.0 49.0 24.0 174.0 32.0
10 AllSnt All Saints (3) 7.5 61.5 28.5 209.5 38.5
11 Grnlf Greenleaf, Apple Valley (3) 7.5 52.0 25.0 178.5 33.0
12 EH-OP Eagle Heights/Oak Point, Eden P (4) 7.0 69.5 27.0 232.5 47.0
13 SunHl Sunset Hill, Plymouth, MN (4) 7.0 54.5 15.0 172.0 37.5
14 ProvAc Providence Academy, Plymouth (2) 7.0 37.0 25.0 132.0 24.0
15 Mwshta Minnewashta (2) 7.0 36.0 21.0 130.0 24.0
16 OkHl Oak Hills, Lakeville (2) 6.5 37.5 25.5 131.0 23.5
17 CrkVly Creek Valley, Edina (3) 6.0 43.0 16.5 146.5 30.0
18 Orono Orono, Orono (2) 6.0 36.0 24.0 130.5 24.5
19 GlcrHl Glacier Hills, Eagan, MN (2) 6.0 33.0 18.0 114.5 21.0
20 PSI Park Spanish Immersion, St. Lou (2) 6.0 32.0 17.0 103.0 20.0
21 Blake The Blake School, Hopkins (2) 5.0 30.5 16.0 108.0 21.0
22 Crnlia Crnlia (1) 5.0 23.0 17.0 84.0 15.0
23 PrkSd Parkside, Buffalo, MN (1) 4.5 23.5 18.5 91.5 15.0
24 TrtlLk Turtle Lake (1) 4.5 22.0 17.5 78.0 15.0
25 CdrRdg Cedar Ridge, Eden Prairie (1) 4.5 21.0 16.5 80.0 14.0
26 OkHlMt OkHlMt (1) 4.0 25.0 16.0 86.0 16.5
27 BlfCrk Bluff Creek, Chanhassen (1) 4.0 21.0 15.0 80.0 13.5
28 WdlndE WdlndE (1) 4.0 21.0 15.0 74.5 13.5
29 SiouxT Sioux Trail (1) 4.0 20.0 14.0 75.0 13.0
30 RbnSI RbnSI (1) 4.0 18.5 13.0 72.0 12.5
31 JCC Jewish Community Center, Hopkin (1) 4.0 17.5 13.0 65.0 10.5
32 VlyCrs Valley Crossing (1) 4.0 15.0 12.0 62.5 10.0
33 LkHrt LkHrt (1) 3.5 19.5 13.5 74.5 12.5
34 EdnLk Eden Lake, Eden Prairie (1) 3.5 17.0 11.0 58.5 11.0
35 WdLnd Woodland – Eagan, Eagen, MN (1) 3.5 16.5 13.0 60.0 9.5
36 GRWD Greenwood, Plymouth (1) 3.0 22.0 10.0 75.0 14.0
37 PACT PACT (1) 3.0 21.5 13.0 74.5 14.0
38 ClrSpg Clear Springs, Minnetonka (1) 3.0 17.5 9.0 62.5 10.5
39 CdrIs Cedar Island, Maple Grove (1) 2.5 19.5 10.0 68.0 13.5
40 ExCl Excelsior, Minnetonka (1) 2.5 17.5 8.0 59.0 12.5
41 NrtPnt NrtPnt (1) 2.5 15.5 8.0 52.0 10.5
42 DrWd Deerwood, Eagan (1) 2.5 14.0 7.5 48.0 9.5
43 ChryVw Cherry View, Lakeville (1) 2.5 12.0 4.5 35.0 8.0
44 Mtska Matoska, White Bear Lake (1) 2.0 16.5 8.0 55.0 11.0
45 CapHll Capitol Hill Magnet, St. Paul, (1) 2.0 15.0 7.0 52.5 10.5
46 ClvrRg Clover Ridge, Chaska (1) 2.0 12.0 3.0 42.0 8.0
47 Cologn Cologne Academy, Cologne, MN (1) 1.0 16.0 3.0 50.0 10.5
48 BrchLk BrchLk (1) 1.0 14.0 4.5 41.5 8.5
49 AQla Aquila, St. Louis Park (1) 1.0 12.0 2.5 35.5 8.0
50 FldStn FldStn (1) 0.5 14.5 1.5 44.5 9.5

Grades 4-5

No. Name ID Gr Team Rate Pts TBrk1 TBrk2 Rnd1 Rnd2 Rnd3 Rnd4 Rnd5 Rnd6
1 Khan, Yusuf 16813995 4 Home 1239 6.0 23.0 21.0 W18 W10 W5 W17 W8 W4
2 Sneller, Aidan 16771806 5 Crnlia 893 5.0 23.0 17.0 W25 W3 L8 W22 W12 W7
3 Thurairajalingam, Ashwin 16714441 4 HrtBsh 524 5.0 21.5 16.0 W36 L2 W27 W14 W9 W8
4 Huang, Jack 16647286 3 PrkSd 1109 4.5 23.5 18.5 W28 W6 W9 D16 W17 L1
5 Murthy, Milind 16324467 4 CdrRdg 983 4.5 21.0 16.5 W41 W21 L1 W24 W16 D6
6 Dasari, Tanish 16409040 4 EglRdg 802 4.5 21.0 15.5 W13 L4 W35 W19 W20 D5
7 Thakker, Aadi 17009708 4 KmLn   4.0 25.0 17.0 W12 W15 W11 L8 W10 L2
8 Venkatakrishnan, Arjun 16404854 4 EglRdg 1019 4.0 24.0 18.0 W42 W24 W2 W7 L1 L3
9 Iyer, Shrinivas 16691948 4 WdlndE 963 4.0 21.0 15.0 W30 W22 L4 W23 L3 W18
10 Mejia, Rynaldo 16941060 5 SiouxT 813 4.0 20.0 14.0 W32 L1 W42 W13 L7 W20
11 Lemieux, Ryan 16691886 5 ProvAc 992 4.0 19.0 14.0 W33 W29 L7 L12 W22 W16
12 Schmidt, Griffin 16366146 4 RbnSI 693 4.0 18.5 13.0 L7 W34 W41 W11 L2 W17
13 Bollu, Rishmitha 15697204 4 GlcrHl 286 4.0 18.5 12.0 L6 W32 W29 L10 W26 W28
14 Wei, Merrick 16540270 4 MdwRdg 876 4.0 16.5 13.0 W44 L19 W18 L3 W32 W23
15 Taylor, Zeb 16308514 5 VlyCrs 893 4.0 15.0 12.0 W34 L7 L16 W41 W33 W19
16 Rothe, Zack 16317235 4 MdwRdg 536 3.5 22.0 16.5 W38 W20 W15 D4 L5 L11
17 Xiong, Evan 16103664 5 MdwRdg 985 3.0 22.5 15.0 W35 W23 W19 L1 L4 L12
18 Kapidi, Sairam 16670722 4 GRWD 496 3.0 22.0 10.0 L1 W26 L14 W37 W21 L9
19 Hale, Austin 17051203 5 PACT   3.0 21.5 13.0 W26 W14 L17 L6 W24 L15
20 Bremer, Daniel 17010355 4 Orono 911 3.0 19.5 13.0 W37 L16 W28 W21 L6 L10
21 Farrell, Hayden 16328084 4 NuFrnt 598 3.0 18.0 11.0 W27 L5 W25 L20 L18 W36
22 Gajendhar , Rohan 16694054 4 KmLn 566 3.0 18.0 11.0 W31 L9 W44 L2 L11 W32
23 Fanska, Cade 16361752 4 OkHl 650 3.0 17.5 12.0 W39 L17 W37 L9 W27 L14
24 Rick, Braden 16308556 5 Grnlf 669 3.0 17.0 11.0 W43 L8 W30 L5 L19 W37
25 Lewis, Oliver 16667838 5 PSI 242 3.0 17.0 9.0 L2 W39 L21 W29 L28 W33
26 Augustine, Tyber 16378422 4 PSI 690 3.0 15.0 8.0 L19 L18 W43 W30 L13 W34
27 Thakker, Aarav 17009714 4 KmLn   2.5 17.5 8.5 L21 W33 L3 W35 L23 D29
28 Neelimandhu, Sahil 16330330 4 KmLn 438 2.5 17.0 8.5 L4 W38 L20 D44 W25 L13
29 Meyers, Connor 16308205 4 MdwRdg 655 2.5 17.0 8.5 W40 L11 L13 L25 W38 D27
30 Kowal, Benjamin 16539801 4 ScenH 347 2.5 15.0 7.0 L9 W31 L24 L26 D40 W42
31 Painter, Aaron 17042483 4 ChryVw   2.5 12.0 4.5 L22 L30 L32 D39 W43 W40
32 Lee, Jacob 16712622 4 ScenH   2.0 18.5 7.0 L10 L13 W31 W42 L14 L22
33 Kuyper , Mason 16327996 4 ScenH 422 2.0 16.5 7.0 L11 L27 W34 W40 L15 L25
34 Hulst , Max 16539686 5 SunHl 261 2.0 15.0 4.0 L15 L12 L33 -B- W35 L26
35 NanDikotkur, Advaik 16967104 5 GlcrHl 412 2.0 14.5 6.0 L17 W36 L6 L27 L34 W41
36 Gwost, Ronnie 17045738 4 Grnlf   2.0 14.0 5.0 L3 L35 L38 W43 W41 L21
37 Gammack, Harry 16332410 4 Blake 293 2.0 13.5 7.0 L20 W44 L23 L18 W42 L24
38 Perrelli, Nicholas 17053991 5 CrkVly   2.0 12.5 5.5 L16 L28 W36 -H- L29 D39
39 Fehlen, Morgan 17053043 5 SunHl   2.0 12.5 4.0 L23 L25 L40 D31 W44 D38
40 Heinen, Calvin 17043795 4 NuFrnt   1.5 12.5 5.0 L29 L41 W39 L33 D30 L31
41 Jarboe, Devlin 16692330 4 AllSnt 404 1.0 18.0 5.0 L5 W40 L12 L15 L36 L35
42 Hincapie, Tomas 16308598 4 MdwRdg 430 1.0 15.5 5.0 L8 W43 L10 L32 L37 L30
43 Johnson, Isaac 17051162 5 SunHl   1.0 12.0 1.0 L24 L42 L26 L36 L31 W44
44 Abel, Brayden 16938223 4 FldStn 142 0.5 14.5 1.5 L14 L37 L22 D28 L39 L43

Grades 2-3

No. Name ID Gr Team Rate Pts TBrk1 TBrk2 Rnd1 Rnd2 Rnd3 Rnd4 Rnd5 Rnd6
1 Cheng, Tony 16332618 2 MdwRdg 967 6.0 24.0 21.0 W20 W14 W16 W2 W3 W7
2 Kannan, Aarti 16542077 2 EglRdg 924 5.0 23.0 18.0 W30 W18 W28 L1 W5 W6
3 Thurairajalingam, Aakash 16714456 2 HrtBsh 871 5.0 22.5 19.0 W39 W22 W8 W13 L1 W10
4 Sudhakar, Joshini Gandhi 16307710 3 EglRdg 1102 4.5 22.5 17.5 W21 W19 W6 D5 L7 W15
5 Liu, Jeremy 16676936 2 TrtlLk 871 4.5 22.0 17.5 W27 W36 W9 D4 L2 W13
6 Wan, Ella 17053593 3 OkHlMt   4.0 25.0 16.0 W12 W11 L4 W14 W8 L2
7 Salil, Aarav 16735714 2 Athnm 948 4.0 23.5 15.0 W31 L8 W15 W22 W4 L1
8 Bacon, Zaden 16539430 3 BlfCrk 584 4.0 21.0 15.0 W34 W7 L3 W28 L6 W20
9 Kannan, Aditi 16542083 2 EglRdg 778 4.0 18.5 14.0 W35 W29 L5 L21 W25 W17
10 Pothula, Anvith 16735694 3 Athnm 832 4.0 18.0 14.0 L28 W42 W26 W25 W21 L3
11 Soria, Advay 17007792 3 MdwRdg 693 4.0 17.5 12.5 W37 L6 D31 D20 W26 W24
12 Paoli, Gabriel 16539974 2 Mwshta 597 4.0 15.0 11.0 L6 W32 L29 W44 W35 W21
13 Kondadadi, Rishik 16815938 3 Athnm 433 3.5 21.5 14.5 W38 D15 W23 L3 W18 L5
14 Kotturi, Nivrit 16995045 3 Athnm 613 3.5 20.0 12.0 W24 L1 W35 L6 D28 W32
15 Shemesh, Yuno 16433590 1 LkHrt 844 3.5 19.5 13.5 W33 D13 L7 W31 W29 L4
16 Skluzacek, Alexander 16305933 3 NuFrnt 646 3.5 18.5 13.5 W45 W25 L1 D29 L17 W30
17 Tarimela, Vihan 17010094 3 MdwRdg 107 3.5 17.5 12.0 L23 W43 D32 W19 W16 L9
18 Hincapie, Lucas 16539650 2 MdwRdg 633 3.5 17.0 12.0 W43 L2 D33 W30 L13 W28
19 Kincaid, Jack 16970841 3 EdnLk 628 3.5 17.0 11.0 W41 L4 D30 L17 W31 W34
20 Goodier, Andrew 16539582 3 Mwshta 386 3.0 21.0 10.0 L1 D44 W27 D11 W23 L8
21 Mittal, Rohan 16879294 3 MdwRdg 387 3.0 20.5 12.0 L4 W40 W36 W9 L10 L12
22 Lemieux, Riley 16943595 3 ProvAc 449 3.0 18.0 11.0 W40 L3 W38 L7 L24 W39
23 Chapellin, Andres 16881178 2 BassWd 746 3.0 17.5 10.0 W17 L28 L13 W33 L20 W29
24 Vora, Rihaan 17052976 3 Blake   3.0 17.0 9.0 L14 L30 W40 W36 W22 L11
25 Bremer, David 16878050 2 Orono 446 3.0 16.5 11.0 W46 L16 W37 L10 L9 W35
26 Thompson, Adam 16540216 2 ScenH 401 3.0 15.5 9.0 L29 W46 L10 W37 L11 W38
27 Wadhwani, Vibhanshu 16664823 3 BassWd 367 3.0 14.0 6.0 L5 L37 L20 W41 W45 W36
28 Thompson, Colton 16713495 3 EH-OP 107 2.5 23.0 12.0 W10 W23 L2 L8 D14 L18
29 Khan, Khadija 17053221 1 Home   2.5 21.0 11.5 W26 L9 W12 D16 L15 L23
30 Rick, Grady 16692895 3 Grnlf 372 2.5 21.0 9.0 L2 W24 D19 L18 W33 L16
31 Sio, Devin 16941473 3 ExCl 383 2.5 17.5 8.0 L7 W45 D11 L15 L19 W41
32 Liddle, Elliot 17009260 3 KmLn 600 2.5 17.0 9.0 D42 L12 D17 W38 D34 L14
33 Rahrich, Liam 16696615 2 EH-OP 109 2.5 16.0 8.0 L15 W34 D18 L23 L30 W43
34 Hasling, Bentley 17053964 2 NrtPnt   2.5 15.5 8.0 L8 L33 W43 W39 D32 L19
35 Sarnaik, Hridin 16671134 3 BassWd 105 2.0 17.5 8.0 L9 W41 L14 W42 L12 L25
36 Larson, Grant 16371868 3 Mtska 462 2.0 16.5 8.0 W44 L5 L21 L24 W37 L27
37 Ponugoti, Dhruv 17050367 2 CrkVly   2.0 16.0 6.0 L11 W27 L25 L26 L36 W45
38 Tykeson, Carver 17052584 3 CapHll   2.0 15.0 7.0 L13 W39 L22 L32 W43 L26
39 Kapoor, Saksham 16539748 2 SunHl 362 2.0 15.0 6.0 L3 L38 W45 L34 W42 L22
40 Emmel, Jackson 17053958 2 ClvrRg   2.0 12.0 3.0 L22 L21 L24 L43 W46 W44
41 Rydberg, Atticus 17042518 2 NuFrnt   1.5 13.0 4.0 L19 L35 D46 L27 W44 L31
42 Lee, Benjamin 17053970 2 ScenH   1.5 12.5 5.5 D32 L10 D44 L35 L39 D46
43 Nylund, Jacob 17053985 2 Cologn   1.0 16.0 3.0 L18 L17 L34 W40 L38 L33
44 Altringer, Gavin 17052928 3 BrchLk   1.0 14.0 4.5 L36 D20 D42 L12 L41 L40
45 Nittala, Sharan 17051685 2 EH-OP   1.0 14.0 3.0 L16 L31 L39 W46 L27 L37
46 Nadel, Jacob 17050290 2 AQla   1.0 12.0 2.5 L25 L26 D41 L45 L40 D42

Grades K-1

No. Name ID Gr Team Rate Pts TBrk1 TBrk2 Rnd1 Rnd2 Rnd3 Rnd4 Rnd5 Rnd6
1 Sun, Ethan 17006536 1 MdwRdg 404 6.0 20.5 21.0 W6 W7 W5 W4 W2 W3
2 Shemesh, Kai 16711943 Pr JCC 631 4.0 17.5 13.0 L11 W12 W3 W8 L1 W6
3 Younes, Thomas 17042634 1 AllSnt   3.5 22.0 13.5 W8 D4 L2 W5 W9 L1
4 Fanska, Weston 16627550 1 OkHl 315 3.5 20.0 13.5 W10 D3 W7 L1 L6 W8
5 Ngo, Luca 17006694 1 WdLnd 348 3.5 16.5 13.0 W12 W11 L1 L3 D8 W10
6 Schoen, Isabelle 16671140 1 AllSnt 207 3.0 21.5 10.0 L1 W9 L8 W7 W4 L2
7 Andrews, Kip 16878092 K ClrSpg 297 3.0 17.5 9.0 W9 L1 L4 L6 W11 W12
8 Phillips, Zane 17007771 1 CdrIs 237 2.5 19.5 10.0 L3 W10 W6 L2 D5 L4
9 Clarkin, Cylas 17045640 1 DrWd   2.5 14.0 7.5 L7 L6 W10 W12 L3 D11
10 Fries, Harry 17045676 1 CrkVly   2.0 14.5 5.0 L4 L8 L9 W11 W12 L5
11 Gautam, Anish 17013230 1 MdwRdg 161 1.5 16.0 6.5 W2 L5 L12 L10 L7 D9
12 Mejia, Enryque 17013355 K EH-OP 109 1.0 16.5 4.0 L5 L2 W11 L9 L10 L7

 

Fee includes: Pizza, snacks, beverages, USCF Membership (if needed), filing of games with USCF, 6 rounds of play and all awards.

 • Team Trophy: We take the top four scores from each school to calculate the team champion.  Whether there is 4 players from a school, 1 player or 20 players.  We take the top 4 scores across divisions k-5.  The school with the highest combined score will receive the TEAM CHAMPION TROPHY.  We will have a team trophies for first through third place.

 • Individual Tournament:  Students will play 6 rounds against students of similar grade level (k-1, 2-3, 4-5).

   ° Swiss Play: Participants are matched against others of similar skill level and grade.  If a player wins more games, they will play other players who have won more often as well.  By the 6th round, we will have a clear champion.

   ° Medals & Trophies:  Trophies are given out to 1st – 3rd place in each grade level category.  Medals are given out based on your performance.  Every student will get either a trophy or a medal by the end of the day.

This is a USCF rated tournament and official USCF rules will apply.  Many games use clocks.  USCF tiebreaker rules will be used.

 



  • 1.CHESS TOURNAMENT FAQ
  • How long is a tournament?
    Chet Gunhus26-08-2014

    Chess tournaments last 6 rounds (Anoka is 5 rounds).  We start the first round at approximately 9:15am and typically finish the last round at approximately 2:45pm.  Trophies and awards are distributed between 2:45-3pm.

  • Does my child need to stay all day?
    Chet Gunhus03-02-2016

    Our chess tournaments are non-elimination chess tournaments.  Meaning that all students participate all day.  Parents should count on their child staying until after the prizes are awarded.

  • Can I leave early?
    Chet Gunhus03-02-2016

    Occasionally a student does not feel well and asks to leave before the end of the tournament.  We do our best to encourage the student to stay until the end, but understand there are other circumstances.

    If a child decides they would like to leave early, we would check them out of the tournament and give them a medal based on their current score.

    If you are leaving early, we request that you make sure to alert a tournament director so we can adjust the pairings for future rounds.

  • What is the schedule for the day?
    Chet Gunhus03-02-2016

    We try to keep as close to the schedule as possible, but please understand that all times are approximations.  Rounds may last longer dependent on the pace of all students' play.  One game may last forty-five minutes longer than another (BEWARE THE FOUR MOVE CHECKMATE!).

    A typical schedule is (NOTE: All times are approximations.):

    • 8:30-9am: Check-in
    • 9-:915am: Announcements.
    • 9:15am-10:05am: Round 1
    • 10:05-10:50am: Round 2
    • 10:50-11:35am: Round 3
    • 11:35am-12:05pm: Lunch Break - Pizza, snacks and beverages are provided for all paid attendees.
    • 12:05-12:50pm: Round 4
    • 12:50-1:35pm: Round 5
    • 1:35-2:45pm: Round 6
    • 2:45-3pm: Award presentation
  • Why are chess tournaments important?
    Chet Gunhus03-02-2016
    • We feel that chess tournaments are like piano recitals in that they sharpen a student's focus in class and leading up to the tournament.
    • We also fee l it is a great way to increase a student's level of play more quickly.  Students learn a lot in six rounds of tournament chess.
    • It also helps build camaraderie between school mates, between chess players from different schools and can serve as a bonding experience between a child and their parent.
    • Students get an opportunity to play students from other schools.  They rarely, if ever,  play against student's from their school.  NOTE: The Grade 6+ division is a usually a smaller division, so it is harder to avoid playing someone from your school in that division.
    • MOST IMPORTANTLY - they are FUN!  We often see players playing chess between rounds, asking their parent to play chess with them when they get home and just enjoying the whole experience.
  • What is your time control?
    Chet Gunhus03-02-2016

    Each round is scheduled for approximately 45 minutes.  In order to stick to that timeline, we may put a clock on each player.  The clock is usually set to 5-10 minutes per player.

  • How do you determine when to add clocks?
    Chet Gunhus03-02-2016

    We add clocks to players primarily to stay on schedule.

    We have found that 90-95% of YEL chess tournament games are finished within the first 25 minutes.  We usually add a clock to the remaining games at the 25-30 minute mark.  Each student receives between 5-10 minutes per player.

    Sometimes we may not add a clock.  Some factors in our determination are:

    • What is the position on the board?
      • If one student is markedly ahead of the other (i.e. two rooks versus one king), we would not add a clock.  We figure if the student can't checkmate in the remaining 20 minutes of that round, they won't be able to do it with or without a clock.
      • We will assess each game individually.  We like to avoid using clocks if we feel the game is near the end.
    • What section are the students in?
      • We try to avoid adding clocks to the K-1 division.
      • The 6+ division almost always plays with a clock set at 25 minutes per player.
      • Grades 2-3 and 4-5 we will often add clocks to keep within our timeline.

    We would also like to note that we understand that clocks can change the way a student plays.  Often times they focus entirely on the clock and not on the board and make blunders that wouldn't otherwise occur.  So, again, we try to add clocks sparingly and primarily to keep the tournament on schedule.

  • Student Etiquette
    Chet Gunhus03-02-2016
    1. Be courteous to your opponents.
      1. Shake hands at the beginning of each game and say, “Have a good game.”
      2. Shake hands at the completion of each game and say, “Good Game.”
      3. Talking should be kept to an absolute minimum.
      4. Fidgeting should be kept to a minimum.  Avoid:
        1. Tapping your pencil.
        2. Humming
        3. Tapping your finger
    2. Always use “Touch Move”
      1. If you touch a piece, you have to move that piece unless it is an illegal move.
      2. If you need to rearrange a piece (it isn’t in the middle of it’s square, for instance), you should say “Rearranging.” before moving the piece to avoid confusion.
    3. We also use “Touch, Take”, meaning that if you touch an opponents piece, you have to take that piece, unless it is an illegal move.
    4. Never argue with an opponent
      1. Raise your hand if you have a question or disagreement and a tournament referee will come and answer your question or resolve the disagreement.
    5. Don’t take losses too seriously.  This is only a step in your chess journey.  There is plenty more chess ahead for you.
    6. Don’t take too much pride in victory.  There is a lot of chess out there to be played.  And a lot more to learn.
    7. Have a lot of fun.
      1. Between games, chat (outside the playing area) with other chess players.  Get to know them.  I’m sure you’ll see them at other chess tournaments.
        1. Maybe start a round of bughouse or other games from our booklets.
    8. We may have gym space available between games for competitors to run and burn off some steam.
      1. When you leave the playing area, please be aware that some rounds may start early.
      2. We will have staff watching the gym area (if the space is available) and monitoring the students return for each round.
  • Parent Etiquette
    Chet Gunhus03-02-2016
    • Parents and coaches are not allowed to comment on an ongoing game.
    • No talking is allowed in the playing area.  Please take all discussions outside.
    • Parents and coaches are allowed to watch ongoing games, but must stay out of the playing area to do so.
    • If there is an illegal move or a disagreement, it is up to the players to report it to a referee.  If it goes unreported until after the game or later on during an ongoing game, referees have no recourse but to let the game stand as it is.
      • If a parent or coach interjects about an illegal move or other issues during a game, the child they are advocating for may have to resign that game.  This is at the Tournament Director’s discretion.
    • If parents and coaches would like to help analyze competitors games, we strongly encourage students to take score notation.  Parents, coaches and competitors can then analyze the game in between rounds.  This is very helpful to developing students.
      • Chess notation score booklets may be purchased from Youth Enrichment League for $1 per booklet.  Each booklet has score sheets for 16 games.  Please have exact change.
    • Parents and coaches may approach the referees and tournament directors about issues, however, the primary responsibility of the referees is to monitor the games being played.  The primary responsibility of the tournament director is to keep the tournament running, set up pairings, post results, etc.
    • The Tournament Director may ask a parent or coach, or all parents and coaches, to leave the playing area at his discretion.
  • What is a “Bye” or “Please Wait”?
    Chet Gunhus03-02-2016

    When there is an odd number of participants in a division, one person each round is assigned a “Bye”.  It is marked as “Please Wait” on the pairing sheet.

    If you receive a bye, you get 1 point and you take a break for that round.  It is very unusual to receive more than one bye in a one day tournament.

    In divisions with 13 or more players, byes are usually assigned to students with lower point totals.  If 9 or fewer players, the computer tries to make sure most participants receive a bye, but this is not always possible.

    It should also be noted that the computer software tries to avoid assigning byes to players from the same school in the same division throughout that tournament.

  • How does the scoring work?
    Chet Gunhus03-02-2016

    Scoring follows United States Chess Federation and the World Chess Federation (FIDE) guidelines.

    • Win = 1 point
    • Loss = 0 point
    • Draw = 1/2 point
  • What are the tiebreakers?
    Chet Gunhus03-02-2016

    We use tiebreakers when the score is tied.  The tournament software (WinTD) is designed to determine a true champion.  The final results may contain a number of students with the same score.  For instance, 12 students may end up with 3.0 points.  To rank these students, a tiebreak method is used.

    • Tbrk1 (or Solkoff) - This tiebreaker is a direct measure of the strength of your opponents throughout the tournament.  This tiebreaker adds up the scores of the listed players OPPONENTS.  The higher the score, the stronger competition you have played.
      • For instance, #4 Ryker Huseby competed against numbers 14 (2.0), 13 (2.0), 8(3.0), 2 (5.0), 3 (5.0), 1 (5.0).  Add up the opponents points (in parentheses above) and you get the TBrk1 Score of 22.
    • Tbrk2 (or Cumulative) - This tiebreaker indirectly measures the strength of your opponents.  The calculation is based on the logic that if you win in early rounds, you face stronger competition in those rounds and so it gives more weight to having points in the earlier rounds.  It adds up your cumulative scores for each round.  So if you have 1 point (a win) after round one, 2 points after round 2 (a second win) and still have 2 points after round 3 (2 wins and a loss), your cumulative score would be 1 + 2 + 2 or 5 points.
      • Using Tommy Clobes and Bennett Kerfeld as examples from the chart, their Tbrk2 scores would be:
        • Round 1: Tommy = 1; Bennett = 1
        • Round 2: Tommy = 3 (1+2); Bennett = 3 (same)
        • Round 3: Tommy = 5 (1+2+2)- Tommy lost in round 3 to Bennett; Bennett = 6 (1+2+3)
        • Round 4: Tommy = 8  (1+2+2+3); Bennett = 9 (1+2+3+3)- Bennett lost to Ryker Huseby in Round 4
        • Round 5: Tommy =  12 (1+2+2+3+4); Bennett = 13 (1+2+3+3+4)
        • Round 6: Tommy = 17 (1+2+2+3+4+5); Bennett = 18 (1+2+3+3+4+5)
        • So by winning in an earlier round and losing in a later round, Bennett’s Tbrk2 is a bit higher.
      • There are two other tiebreakers we use, but in 5 years we have never had to go to them, so we leave them off of the chart.
  • What is Swiss style pairings? How are pairings determined?
    Chet Gunhus03-02-2016

    At all YEL chess tournaments, we don't know the level of play of all chess players.  So, the software we use (WinTD) is designed to put all students into one bracket, separated by grade levels.  This is called Swiss Style bracketing or pairing.

    In early rounds, students are paired at random with preference given to pairing the most experienced students against the least experienced.  So, if you have an established LOCAL rating of 800 or more, you will likely play another player with no rating or an assigned rating of 200-400.

    As the rounds progress, the determining factors are:

    • Score - In the fourth round, for instance, a student with 3 points will likely play another player with 3 points.  A player with 0 points will likely play another player with 0 points.  Etc.
    • Color - If you are due to play black, the software tries to pair you with some one with the same point total who is due to play white.
    • Team - The software will avoid pairing students from the same school.  Usually only the Grade 6+ division might play players from the same school, but the K-1, 2-3 and 4-5 divisions will not unless an announcement is made to the contrary at the tournament.
      • PLEASE LET US KNOW IF A STUDENT IS PAIRED AGAINST SOMEONE FROM THE SAME SCHOOL!

     

    NOTE: When a division has 7 or fewer players, we may decide to use a round robin or double round robin format.  In this format, each player plays every other player in their division once or twice.

  • How is the team score determined?
    Chet Gunhus03-02-2016
    • Team standings incorporate all divisions between kindergarten and 5th grade (6th and up don’t count for the team trophy).
    • We take the top four scores from each school and add them up.  We do this manually based on the computer calculated individual player scores.
    • The standings will be posted throughout the day.  It is sometimes difficult to post the Team Standings after each round, but we will try to come close to that.
    • The software is designed to avoid pairing students from the same school.  However, if there are fewer participants in a division or if the top players are from the same school, it is unavoidable to pair students from the same school.
      • We will make an announcement if a division must include pairings from the same school.
    • TIEBREAKERS are used in the same fashion for the team score as they are for the individual scores.
  • How are prize awards determined?
    Chet Gunhus03-02-2016
    • Trophies are given out to 1st-5th in each section
    • Medals are given out to the rest of the participants based on their score at the end of the tournament.  Typically, it works like this:
      • 3.5 points or more without a trophy = Gold
      • 2.5-3.0 points = Silver
      • 2 or fewer points = Bronze
      • These may be adjusted if more or fewer games are played.
      • NOTE: The Anoka tournament does not include medals.

    Curious students may ask how they know if they get a trophy.  We don't know until the entire tournament is finished, but typically you need 4.5 or more points to get a trophy.  Sometimes you need 5.0 or more to get a trophy if there is a number of students tied at the top of a division.

  • Do parents need to stay all day?
    Chet Gunhus03-02-2016
    • A lot of parents ask if they need to stay the entire day.  Some bullet points:
      • We ask that parents stay through the opening announcements which start at 9am.
      • We encourage them to stay through the first round which should end around 10:05am.
      • We suggest that parents return by 2:30pm in case the tournament is over quicker than expected.  The awards presentation usually starts between 2:45-3pm, but may start as early as 2:30pm if the event is finished faster than expected.
      • K-1 students: Parents usually stay with their child in the k-1 division.
      • 2-3, 4-5 and 6+: It's really dependent on the child.  Some 3rd graders are completely independent.  Others need more nurturing.  We suggest you ask your child.
        • Often a parent will leave for an hour or two and come back.
      • Cell phone numbers - If you leave the event, please make sure that we have your contact number on the sign in sheet and make sure you take our contact number at the event.
  • Should my child play in a chess tournament?
    Chet Gunhus03-02-2016

    YES!  Chess tournaments are fun and a great way for students to accelerate their chess skills.  Some determining factors for whether your child should attend:

    • K-1 grades: Students in this division should understand piece movement and capturing, can identify check and have a basic understanding of the Rook Ladder.
      • NOTE: Students who finish at the top of this division usually have a solid grasp of the Rook Ladder.
    • 2-3 grades: Same as k-1 grades, but they should understand solid openings (e4, Knights before Bishops, castling, etc.), should have a grounding in how to block the four move checkmate and should have a firm grasp of the Rook Ladder.
    • 4-5 grades: As above.
    • 6+: As above.
  • What do players do between rounds?
    Chet Gunhus03-02-2016

    We offer a lot of options for players to have fun between rounds.

    • Gym time with some organized games.
    • Snacks and beverages.
    • Pizza at the end of round three.
    • Parents versus kids dodge ball.

    In addition, some kids like to play chess with friends or family between rounds, do sudoku, read, joke around with friends, etc.

  • Parent tips.
    Chet Gunhus03-02-2016

    Prepare for the tournament:

    • Play some practice games and positions in the week leading up to the tournament.
    • Get your sleep the night before.  It's a lot of thinking and lots of sleep helps lots of thinking.
    • Eat a good breakfast, but not too much.
    • We have crackers, cookies and beverages for snacks and pizza coming as well.  If you want something more, please provide it.
    • Bring some extras for your child.  We will have access to a gym to burn off steam between games, but you can also send Sudoku, reading material or other things to keep kids engaged between games.

    The day of the tournament

    • Focus on fun!  Ask questions like:
      • How was the pizza?
      • Did you get anybody in the dodge ball game?
      • Are the cookies tasty?
      • Isn't chess fun!
    • The game - Some students want to race to their parent and tell them the result.  Others prefer to move on with their day and dive into a book or gym time.  Parental encouragement can serve as a life lesson for your child.  Properly phrased questions can help the student get ready for the next game.
      • What did you do right in that last game?  (castling, knights out in opening, captured opponents queen, etc.)
      • What do you think might work in the next game?
      • Let's go play in the gym!
      • Remember, every chess player will lose at some point.  Even the world's greatest players lose occasionally.
  • Do we need four players to make a team?
    Chet Gunhus04-02-2016

    The short answer is no.  We count your school as a team whether you have 1 player or 20 players.

    We merge all divisions (K-1, 2-3 & 4-5) and take the top four scores from your school.  We total those scores to get the team score.

    We use the same tiebreakers for the teams as we do for individuals.

  • What is a good result?
    Chet Gunhus04-02-2016

    I think the first determining factors are:

    • Did your child have fun?
    • Are they interested in future chess classes, chess games at home, chess tournaments?

    As far as the score goes, Swiss Style tournaments are designed to have a few people at the top, a few people at the bottom and a bunch of people in the middle.  Most players leave with a score of 2.0 to 3.5.

    In chess jargon:

    • A plus player is a player with a final score greater than the number of rounds divided by 2.
      • 3.5 or more at a YEL six round tournament.
    • A minus player is a player with a final score less than the number of rounds divided by 2.
      • 2.5 or less at a YEL six round tournament.
    • An even player is a player with a final score equal to the number of rounds divided by 2.
      • 3.0 score at a YEL six round tournament.
  • How closely are the kids monitored?
    Chet Gunhus04-02-2016

    We have a lot of staff in place at each event.  However, the primary responsibility of our tournament staff is to monitor chess play, monitor the gym and keep the tournament timeline on track.

    Participants should be mature enough to either monitor themselves or a parent should be present to watch over their child(ren).

    Our gym staff will organize some activities and are present to ensure child safety.

Details

Date:
April 27
Time:
8:30 am - 3:00 pm
Cost:
$45
Event Category:
Website:
https://secure.youthenrichmentleague.com/register.php?g=20510

Organizers

Chet Gunhus
Eden Prairie Community Education

Venue

Oak Point/Eagle Heights – Eden Prairie
13400 STARING LAKE PARKWAY
Eden Prairie, MN 55347 United States
+ Google Map

Details

Date:
April 27
Time:
8:30 am - 3:00 pm
Cost:
$45
Event Category:
Website:
https://secure.youthenrichmentleague.com/register.php?g=20510

Organizers

Chet Gunhus
Eden Prairie Community Education

Venue

Oak Point/Eagle Heights – Eden Prairie
13400 STARING LAKE PARKWAY
Eden Prairie, MN 55347 United States
+ Google Map